Expected Results

The short-term result of this project is there will be a collection of raw data that anyone can analyse. With the ease of access the Google Sheets provides, anyone can take the data and produce a meaningful analysis with an accompanying graphic.

There are many long-term outcomes we hope to achieve with the raw data:

  1. Tournament organizers can use this information to make better informed decisions on banning a character or stage based on usage (character and stage) and win percentage (character only).
  2. The information can give a resource to help players make better informed tier lists, which list the relative power each characters compared to each other, and match-up charts, which are made to highlight how well certain characters fare against others in a vacuum.
  3. Help players decide which stages are better or worse for specific characters.
  4. Catch player outliers who have much better results with a character than others. An example of this is Kentaro “Brood” Asari’s 2nd place at Umebura SP 4 (700+ attendees) with the character Piranha Plant, who was considered one of the worst characters at the time and had no other relevant results before then.
  5. Show insights on character switching, such as when players choose to switch characters, which character they switch off of, and which character they switch to.
  6. Cultural analysts can relate the collected data to other phenomena related to Super Smash Bros Ultimate.
An example of a tier list made by player and content creator ZeRo
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