One major value that can be picked out from the GidgetML project and it’s development is that Miljanovic made it clear that he wanted to create a model of what an adaptive game with machine learning could look like. And with him publishing the project on GitHub it shows that not only does he want to share his work, but he also wants to leave it up for people to mess around with and come up with their own implementations. This is what he hopes for and it highlights the collaborative value he has for the project, but also the value of the field in general.
Afterall, there is only so much one or two minds can come up with, so bringing it into the eyes of hundreds of thousands of other people allows for new potential ideas that weren’t even considered.

The same can be said about collaboration in Digital Humanities because it is also a project driven field. This means that there are times when you have to work with a group in order to achieve your goals for the project. For example, a project analyzing historical migration patterns would require historians to provide context, scholars to interpret primary sources, and data analysts to help display the data in an accessible way.
There is also various uses of GitHub that Digital Humanities also uses, as described in the tools section. So this allows them to get their projects out to the public and allows for other people to come in and make their own changes to push new developments or creations.