Category: Uncategorized

  • Research Values

    Research values for this project include transparency, openness, collaboration, and information sharing. We believe that the history of video games is important to document and share, so transparency refers to seeing through the process of game development and history. Openness refers to the up front information available about your favorite childhood video game. And in…

  • Tools & Methods

    This project will use online tools like databases and informational sources referring to video games and the history of video games do develop a comprehensive, in depth look at the history of video games, and the companies that developed them. Methods include extracting information from these sources to construct a virtual timeline, showing the history…

  • Data

    Data for this project will be extracted from sources like Nintendo and Sega, where we can find quantitative data on topics like production of consoles, development of software, and design of games. Kaggle.com is a data source online with sales data on over 16,000 video game titles from various developers.

  • Anticipated Results

    When it comes to anticipated results, we would hope for the growth of clicks to our project throughout the years. With the consistent increase in the popularity of video games in mainstream media, we anticipate that more people will want to know the history of how they all started and progressed.

  • Other Projects

    One of our similar projects is called EmulatorGames.online. It is a site where you can play emulated games of almost every game before the Nintendo DS. https://www.emulatorgames.online/ Another Source is the Video Game History Foundation who has multiple projects on the subject

  • Goals

    The goal of our project is obviously to educate our users about the history of video games. But it would also be to see how future video games progress, and have them added on. As the gap gets larger from the very first games, we see more and more advances in a constantly changing field.

  • Audience

    Our audience is everyone who is passionate or curious about the history of video games. But with this they don’t have to just read about it, they can interact and play the game for themselves.

  • Overview

    Our project “History of pixels is an interactive history of Video Games. With this users can scroll through year by year of the entire history of each game, franchise, and console. With this people of all ages can learn or look back on how video games have progressed throughout the years. Seeing which companies thrived…

  • Context

    Our Project is going to be a website that consists of an interactive history of video games and an emulator to play them

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