{"id":25,"date":"2026-02-10T18:35:11","date_gmt":"2026-02-10T18:35:11","guid":{"rendered":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/?page_id=25"},"modified":"2026-02-26T16:13:16","modified_gmt":"2026-02-26T16:13:16","slug":"values","status":"publish","type":"page","link":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/values\/","title":{"rendered":"Values"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In Papers, Please, players have to choose between following certain rules or helping people, which can feel stressful and not very fair. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The reason it ties to Digital Humanities is because this game uses a digital system to test real human choices, power, and responsibility with their interaction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This shows that games aren\u2019t always for fun, they can make people think more about the choices they make and the systems they play a part in.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1024\" src=\"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-content\/uploads\/2026\/02\/image_2026-02-26_111233174-744x1024.png\" alt=\"\" class=\"wp-image-131\" style=\"aspect-ratio:0.7265686878465194;width:496px;height:auto\" srcset=\"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-content\/uploads\/2026\/02\/image_2026-02-26_111233174-744x1024.png 744w, https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-content\/uploads\/2026\/02\/image_2026-02-26_111233174-218x300.png 218w, https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-content\/uploads\/2026\/02\/image_2026-02-26_111233174-768x1057.png 768w, https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-content\/uploads\/2026\/02\/image_2026-02-26_111233174-1116x1536.png 1116w, https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-content\/uploads\/2026\/02\/image_2026-02-26_111233174.png 1200w\" sizes=\"auto, (max-width: 744px) 100vw, 744px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/gameinformer.com\/2024\/01\/02\/papers-please-10-years-later\" data-type=\"link\" data-id=\"https:\/\/gameinformer.com\/2024\/01\/02\/papers-please-10-years-later\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Papers, Please, players have to choose between following certain rules or helping people, which can feel stressful and not very fair. The reason it ties to Digital Humanities is because this game uses a digital system to test real human choices, power, and responsibility with their interaction. This shows that games aren\u2019t always for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-25","page","type-page","status-publish","hentry","post"],"_links":{"self":[{"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/pages\/25","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/comments?post=25"}],"version-history":[{"count":5,"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/pages\/25\/revisions"}],"predecessor-version":[{"id":133,"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/pages\/25\/revisions\/133"}],"wp:attachment":[{"href":"https:\/\/classprojects.digitalwcu.org\/GameNarratives\/wp-json\/wp\/v2\/media?parent=25"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}